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Grade 2 Science Michigan Standards

43 standards - Michigan standards

These are the official Grade 2 Science Michigan standards — the exact codes and student expectations grade 2 teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

2-ESS1-1

Use information from several sources to provide evidence that Earth events can occur quickly or slowly.

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2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

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2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

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2-ESS2-2MI

Develop a model to represent the state of Michigan and the Great Lakes, or a more local land area and water body.

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2-ESS2-3

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

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2-ESS2-3MI

Obtain information to identify where fresh water is found on Earth, including the Great Lakes and Great Lakes Basin.

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2-LS2-1

Plan and conduct an investigation to determine if plants need sunlight and water to grow.

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2-LS2-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

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2-LS4-1

Make observations of plants and animals to compare the diversity of life in different habitats.

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2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2-PS1-2

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.

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2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

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2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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N-1GNO6

Engineering Design

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N-1RK8B

Earth's Systems: Processes that Shape the Earth

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N-7UYCE

Interdependent Relationships in Ecosystems

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N-W2BDZ

Structure and Properties of Matter

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1A-AP-08

Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.

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1A-AP-09

Model the way programs store and manipulate data by using numbers or other symbols to represent information.

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1A-AP-10

Develop programs with sequences and simple loops, to express ideas or address a problem.

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1A-AP-11

Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions

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1A-AP-13

Develop plans that describe a program's sequence of events, goals, and expected outcomes.

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1A-AP-14

Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

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1A-AP-14

Give attribution when using the ideas and creations of others while developing programs.

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1A-AP-15

Using correct terminology, describe steps taken and choices made during the iterative process of program development.

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1A-CS-01

Select and operate appropriate software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.

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1A-CS-02

Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).

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1A-CS-03

Describe basic hardware and software problems using accurate terminology.

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1A-DA-05

Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.

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1A-DA-06

Collect and present the same data in various visual formats.

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1A-DA-07

Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.

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1A-IC-16

Compare how people live and work before and after the implementation or adoption of new computing technology.

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1A-IC-17

Work respectfully and responsibly with others online.

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1A-IC-18

Keep login information private, and log off of devices appropriately.

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1A-NI-04

Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access.

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N-16HYW

Data & Analysis

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N-1GKT8

Computing Systems

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N-1N4VM

Impacts of Computing

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N-LK5RU

Algorithms & Programming

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N-W73HN

Networks & the Internet

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