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Grade 2 Technology Applications Michigan Standards

59 standards - Michigan standards

These are the official Grade 2 Technology Applications Michigan standards — the exact codes and student expectations grade 2 teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1

Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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1.a

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

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1.b

Build networks and customize their learning environments in ways that support the learning process.

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1.c

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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1.d

Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

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2

Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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2.a

Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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2.b

Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.

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2.c

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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2.d

Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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3

Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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3.a

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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3.b

Evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

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3.c

Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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3.d

Build knowledge by actively exploring realworld issues and problems, developing ideas and theories, and pursuing answers and solutions.

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4

Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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4.a

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

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4.b

Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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4.c

Develop, test, and refine prototypes as part of a cyclical design process.

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4.d

Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.

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5

Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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5.a

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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5.b

Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problemsolving and decision-making.

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5.c

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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5.d

Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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6

Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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6.a

Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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6.b

Create original works or responsibly repurpose or remix digital resources into new creations.

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6.c

Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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6.d

Publish or present content that customizes the message and medium for their intended audiences.

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7

Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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7.a

Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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7.b

Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.

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7.c

Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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7.d

Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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Technology Operations and Concepts

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Digital Citizenship

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Critical Thinking, Problem Solving, and Decision Making

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Research and Information Fluency

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Communication and Collaboration

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Creativity and Innovation

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PK-2.CC.1

work together when using digital tools (e.g., word processor, drawing, presentation software) to convey ideas or illustrate simple concepts relating to a specified project

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PK-2.CC.2

use a variety of developmentally appropriate digital tools (e.g., word processors, paint programs) to communicate ideas to classmates, families, and others

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PK-2.CI.1

use a variety of digital tools (e.g., word processors, drawing tools, simulations, presentation software, graphical organizers) to learn, create, and convey original ideas or illustrate concepts

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PK-2.CT.1

explain ways that technology can be used to solve problems (e.g., cell phones, traffic lights, GPS units)

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PK-2.CT.2

use digital resources (e.g., dictionaries, encyclopedias, search engines, web sites) to solve developmentally appropriate problems, with assistance from teachers, parents, school media specialists, or student partners

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PK-2.DC.1

describe appropriate and inappropriate uses of technology (e.g., computers, Internet, e-mail, cell phones) and describe consequences of inappropriate uses

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PK-2.DC.2

know the Michigan Cyber Safety Initiative's three rules (Keep Safe, Keep Away, Keep Telling)

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PK-2.DC.3

identify personal information that should not be shared on the Internet (e.g

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PK-2.DC.4

know to inform a trusted adult if he/she receives or views an online communication which makes him/her feel uncomfortable, or if someone whom he/she doesn't know is trying to communicate with him/her or asking for personal information

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PK-2.RI.1

interact with Internet based resources

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PK-2.RI.2

use digital resources (e.g., dictionaries, encyclopedias, graphs, graphical organizers) to locate and interpret information relating to a specific curricular topic, with assistance from teachers, school library media specialists, parents, or student partners

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PK-2.TC.1

discuss advantages and disadvantages of using technology

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PK-2.TC.2

be able to use basic menu commands to perform common operations (e.g., open, close, save, print)

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PK-2.TC.3

recognize and name the major hardware components in a computer system (e.g., computer, monitor, keyboard, mouse, printer)

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PK-2.TC.4

discuss the basic care for computer hardware and various media types (e.g., CDs, DVDs)

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PK-2.TC.5

use developmentally appropriate and accurate terminology when talking about technology

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PK-2.TC.6

understand that technology is a tool to help him/her complete a task, and is a source of information, learning, and entertainment

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PK-2.TC.7

demonstrate the ability to navigate in virtual environments (e.g., electronic books, games, simulation software, web sites)

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