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Grade 4 Science Michigan standards Standards

50 standards - Michigan Michigan standards

These are the official Grade 4 Science Michigan Michigan standards — the exact codes and student expectations grade 4 teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, Michigan standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Engineering Design

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Earth's Systems: Processes that Shape the Earth

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Structure, Function, and Information Processing

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Waves: Waves and Information

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Energy

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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4-ESS1-1

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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4-ESS1-1MI

Identify evidence from patterns in rock formations and fossils in rock layers to support possible explanations of Michigan's geological changes over time.

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4-ESS2-1

Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation

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4-ESS2-2

Analyze and interpret data from maps to describe patterns of Earth's features.

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4-ESS3-1

Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.

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4-ESS3-2

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

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4-ESS3-2MI

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on Michigan's people and places.

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4-LS1-1

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

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4-LS1-2

Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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4-PS3-1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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4-PS3-2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

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4-PS3-3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

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4-PS3-4

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

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4-PS4-1

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

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4-PS4-2

Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.

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4-PS4-3

Generate and compare multiple solutions that use patterns to transfer information.

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Impacts of Computing

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Algorithms & Programming

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Data & Analysis

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Networks & the Internet

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Computing Systems

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1B-AP-08

Compare and refine multiple algorithms for the same task and determine which is the most appropriate.

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1B-AP-09

Create programs that use variables to store and modify data.

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1B-AP-10

Create programs that include sequences, events, loops, and conditionals.

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1B-AP-11

Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

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1B-AP-12

Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features.

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1B-AP-13

Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences.

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1B-AP-14

Observe intellectual property rights and give appropriate attribution when creating or remixing programs.

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1B-AP-15

Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

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1B-AP-16

Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

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1B-AP-17

Describe choices made during program development using code comments, presentations, and demonstrations.

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1B-CS-01

Describe how internal and external parts of computing devices function to form a system.

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1B-CS-02

Model how computer hardware and software work together as a system to accomplish tasks

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1B-CS-03

Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.

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1B-DA-06

Organize and present collected data visually to highlight relationships and support a claim.

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1B-DA-07

Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.

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1B-IC-18

Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.

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1B-IC-19

Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

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1B-IC-20

Seek diverse perspectives for the purpose of improving computational artifacts

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1B-IC-21

Use public domain or creative commons media, and refrain from copying or using material created by others without permission.

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1B-NI-04

Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.

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1B-NI-05

Discuss real-world cybersecurity problems and how personal information can be protected.

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