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Grade 4 Technology Applications Michigan Standards

63 standards - Michigan standards

These are the official Grade 4 Technology Applications Michigan standards — the exact codes and student expectations grade 4 teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Technology Operations and Concepts

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Digital Citizenship

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Critical Thinking, Problem Solving, and Decision Making

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Research and Information Fluency

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Communication and Collaboration

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Creativity and Innovation

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3-5.CC.1

use digital communication tools (e.g., e-mail, wikis, blogs, IM, chat rooms, videoconferencing, Moodle, Blackboard) and online resources for group learning projects

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3-5.CC.2

identify how different software applications may be used to share similar information, based on the intended audience (e.g., presentations for classmates, newsletters for parents)

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3-5.CC.3

use a variety of media and formats to create and edit products (e.g., presentations, newsletters, brochures, web pages) to communicate information and ideas to various audiences

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3-5.CI.1

produce a media-rich digital project aligned to state curriculum standards (e.g., fable, folk tale, mystery, tall tale, historical fiction)

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3-5.CI.2

use a variety of technology tools and applications to demonstrate his/her creativity by creating or modifying works of art, music, movies, or presentations

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3-5.CI.3

participate in discussions about technologies (past, present, and future) to understand these technologies are the result of human creativity

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3-5.CT.1

use digital resources to access information that can assist in making informed decisions about everyday matters (e.g., which movie to see, which product to purchase)

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3-5.CT.2

use information and communication technology tools (e.g., calculators, probes, videos, DVDs, educational software) to collect, organize, and evaluate information to assist with solving problems

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3-5.CT.3

use digital resources to identify and investigate a state, national, or global issue (e.g., global warming, economy, environment)

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3-5.DC.1

discuss scenarios involving acceptable and unacceptable uses of technology (e.g., file-sharing, social networking, text messaging, cyber bullying, plagiarism)

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3-5.DC.2

recognize issues involving ethical use of information (e.g., copyright adherence, source citation)

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3-5.DC.3

describe precautions surrounding personal safety that should be taken when online

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3-5.DC.4

identify the types of personal information that should not be given out on the Internet (name, address, phone number, picture, school name)

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3-5.RI.1

identify search strategies for locating information with support from teachers or school library media specialists

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3-5.RI.2

use digital tools to find, organize, analyze, synthesize, and evaluate information

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3-5.RI.3

understand and discuss that web sites and digital resources may contain

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3-5.RI.4

understand that using information from a single Internet source might result in the reporting of erroneous facts and that multiple sources should always be researched

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3-5.TC.1

use basic input and output devices (e.g., printers, scanners, digital cameras, video recorders, projectors)

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3-5.TC.2

describe ways technology has changed life at school and at home

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3-5.TC.3

understand and discuss how assistive technologies can benefit all individuals

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3-5.TC.4

demonstrate proper care in the use of computer hardware, software, peripherals, and storage media

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3-5.TC.5

know how to exchange files with other students using technology (e.g., network file sharing, flash drives)

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1

Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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1.a

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

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1.b

Build networks and customize their learning environments in ways that support the learning process.

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1.c

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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1.d

Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

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2

Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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2.a

Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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2.b

Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.

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2.c

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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2.d

Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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3

Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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3.a

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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3.b

Evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

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3.c

Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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3.d

Build knowledge by actively exploring realworld issues and problems, developing ideas and theories, and pursuing answers and solutions.

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4

Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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4.a

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

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4.b

Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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4.c

Develop, test, and refine prototypes as part of a cyclical design process.

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4.d

Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.

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5

Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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5.a

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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5.b

Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problemsolving and decision-making.

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5.c

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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5.d

Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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6

Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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6.a

Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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6.b

Create original works or responsibly repurpose or remix digital resources into new creations.

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6.c

Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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6.d

Publish or present content that customizes the message and medium for their intended audiences.

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7

Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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7.a

Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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7.b

Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.

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7.c

Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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7.d

Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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