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High School Technology Applications Michigan Standards

80 standards - Michigan standards

These are the official High School Technology Applications Michigan standards — the exact codes and student expectations high school teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Grades 9, 10, 11, 12

Technology Operations and Concepts

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Digital Citizenship

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Critical Thinking, Problem Solving, and Decision Making

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Research and Information Fluency

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Communication and Collaboration

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Creativity and Innovation

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9-12.CC.1

identify various collaboration technologies and describe their use (e.g., desktop conferencing, listserv, blog, wiki)

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9-12.CC.2

use available technologies (e.g., desktop conferencing, e-mail, videoconferencing, instant messaging) to communicate with others on a class assignment or project

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9-12.CC.3

collaborate in content-related projects that integrate a variety of media (e.g., print, audio, video, graphic, simulations, and models)

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9-12.CC.4

plan and implement a collaborative project using telecommunications tools (e.g., ePals, discussion boards, online groups, interactive web sites, videoconferencing)

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9-12.CC.5

describe the potential risks and dangers associated with online communications

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9-12.CC.6

use technology tools for managing and communicating personal information (e.g., finances, contact information, schedules, purchases, correspondence)

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9-12.CI.1

apply advanced software features (e.g., built-in thesaurus, templates, styles) to redesign the appearance of word processing documents, spreadsheets, and presentations

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9-12.CI.2

create a web page (e.g., Dreamweaver, iGoogle, Kompozer)

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9-12.CI.3

use a variety of media and formats to design, develop, publish, and present projects (e.g., newsletters, web sites, presentations, photo galleries)

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9-12.CT.1

use digital resources (e.g., educational software, simulations, models) for problem solving and independent learning

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9-12.CT.2

analyze the capabilities and limitations of digital resources and evaluate their potential to address personal, social, lifelong learning, and career needs

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9-12.CT.3

devise a research question or hypothesis using information and communication technology resources, analyze the findings to make a decision based on the findings, and report the results

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9-12.DC.1

identify legal and ethical issues related to the use of information and communication technologies (e.g., properly selecting and citing resources)

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9-12.DC.2

discuss possible long-range effects of unethical uses of technology (e.g., virus spreading, file pirating, hacking) on cultures and society

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9-12.DC.3

discuss and demonstrate proper netiquette in online communications

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9-12.DC.4

identify ways that individuals can protect their technology systems from unethical or unscrupulous users

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9-12.DC.5

create appropriate citations for resources when presenting research findings

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9-12.DC.6

discuss and adhere to fair use policies and copyright guidelines

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9-12.RI.1

develop a plan to gather information using various research strategies (e.g., interviews, questionnaires, experiments, online surveys)

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9-12.RI.2

identify, evaluate, and select appropriate online sources to answer content related questions

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9-12.RI.3

demonstrate the ability to use library and online databases for accessing information (e.g., MEL, Proquest, Infosource, United Streaming)

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9-12.RI.4

distinguish between fact, opinion, point of view, and inference

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9-12.RI.5

evaluate information found in selected online sources on the basis of accuracy and validity

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9-12.RI.6

evaluate resources for stereotyping, prejudice, and misrepresentation

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9-12.RI.7

understand that using information from a single internet source might result in the reporting of erroneous facts and that multiple sources must always be researched

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9-12.RI.8

research examples of inappropriate use of technologies and participate in related classroom activities (e.g., debates, reports, mock trials, presentations)

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9-12.TC.1

complete at least one online credit, or non-credit, course or online learning experience

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9-12.TC.10

identify common graphic, audio, and video file formats (e.g., jpeg, gif, bmp, mpeg, wav, wmv, mp3, flv, avi, pdf)

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9-12.TC.11

understand and discuss how assistive technologies can benefit all individuals

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9-12.TC.12

demonstrate how to import/export text, graphics, or audio files

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9-12.TC.13

proofread and edit a document using an application's spelling and grammar checking functions

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9-12.TC.2

use an online tutorial and discuss the benefits and disadvantages of this method of learning

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9-12.TC.3

explore career opportunities, especially those related to science, technology, engineering, and mathematics and identify their related technology skill requirements

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9-12.TC.4

describe uses of various existing or emerging technology resources (e.g., podcasting, webcasting, videoconferencing, online file sharing, global positioning software)

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9-12.TC.5

identify an example of an assistive technology and describe its potential purpose and use

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9-12.TC.6

participate in a virtual environment as a strategy to build 21st century learning skills

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9-12.TC.7

assess and solve hardware and software problems by using online help or other user documentation

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9-12.TC.8

explain the differences between freeware, shareware, open source, and commercial software

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9-12.TC.9

participate in experiences associated with technology-related careers

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Grades K-12

1

Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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1.a

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

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1.b

Build networks and customize their learning environments in ways that support the learning process.

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1.c

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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1.d

Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

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2

Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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2.a

Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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2.b

Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.

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2.c

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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2.d

Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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3

Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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3.a

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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3.b

Evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

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3.c

Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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3.d

Build knowledge by actively exploring realworld issues and problems, developing ideas and theories, and pursuing answers and solutions.

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4

Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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4.a

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

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4.b

Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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4.c

Develop, test, and refine prototypes as part of a cyclical design process.

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4.d

Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.

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5

Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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5.a

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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5.b

Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problemsolving and decision-making.

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5.c

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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5.d

Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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6

Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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6.a

Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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6.b

Create original works or responsibly repurpose or remix digital resources into new creations.

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6.c

Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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6.d

Publish or present content that customizes the message and medium for their intended audiences.

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7

Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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7.a

Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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7.b

Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.

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7.c

Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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7.d

Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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